texture_cache: detiler: added support for block coded 64bit images
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parent
fa73812f32
commit
01f09cfa63
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@ -4,6 +4,7 @@
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set(SHADER_FILES
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set(SHADER_FILES
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detile_m8x1.comp
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detile_m8x1.comp
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detile_m32x1.comp
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detile_m32x1.comp
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detile_m32x2.comp
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detile_m32x4.comp
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detile_m32x4.comp
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)
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)
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@ -0,0 +1,48 @@
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#version 450
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layout (local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
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layout(std430, binding = 0) buffer input_buf {
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uint in_data[];
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};
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layout(rg32ui, binding = 1) uniform writeonly uimage2D output_img;
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layout(push_constant) uniform image_info {
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uint pitch;
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} info;
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// Inverse morton LUT, small enough to fit into K$
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uint rmort[16] = {
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0x11011000, 0x31213020,
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0x13031202, 0x33233222,
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0x51415040, 0x71617060,
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0x53435242, 0x73637262,
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0x15051404, 0x35253424,
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0x17071606, 0x37273626,
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0x55455444, 0x75657464,
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0x57475646, 0x77677666,
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};
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#define MICRO_TILE_DIM (8)
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void main() {
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uint bit_ofs = 8 * (gl_LocalInvocationID.x % 4);
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uint packed_pos = rmort[gl_LocalInvocationID.x >> 2] >> bit_ofs;
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uint col = bitfieldExtract(packed_pos, 4, 4);
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uint row = bitfieldExtract(packed_pos, 0, 4);
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uint block_ofs = 2 * gl_GlobalInvocationID.x;
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uint p0 = in_data[block_ofs + 0];
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uint p1 = in_data[block_ofs + 1];
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uint tiles_per_pitch = (info.pitch >> 3) >> 2; // log2(MICRO_TILE_DIM) / 4
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ivec2 img_pos = MICRO_TILE_DIM * ivec2(
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gl_WorkGroupID.x % tiles_per_pitch,
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gl_WorkGroupID.x / tiles_per_pitch
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);
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imageStore(output_img, img_pos + ivec2(col, row), uvec4(p0, p1, 0, 0));
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}
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@ -9,6 +9,7 @@
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#include "video_core/texture_cache/tile_manager.h"
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#include "video_core/texture_cache/tile_manager.h"
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#include "video_core/host_shaders/detile_m32x1_comp.h"
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#include "video_core/host_shaders/detile_m32x1_comp.h"
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#include "video_core/host_shaders/detile_m32x2_comp.h"
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#include "video_core/host_shaders/detile_m32x4_comp.h"
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#include "video_core/host_shaders/detile_m32x4_comp.h"
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#include "video_core/host_shaders/detile_m8x1_comp.h"
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#include "video_core/host_shaders/detile_m8x1_comp.h"
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@ -175,12 +176,16 @@ void ConvertTileToLinear(u8* dst, const u8* src, u32 width, u32 height, bool is_
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vk::Format DemoteImageFormatForDetiling(vk::Format format) {
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vk::Format DemoteImageFormatForDetiling(vk::Format format) {
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switch (format) {
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switch (format) {
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case vk::Format::eB8G8R8A8Srgb:
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case vk::Format::eR8G8B8A8Unorm:
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return vk::Format::eR32Uint;
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case vk::Format::eR8Unorm:
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case vk::Format::eR8Unorm:
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return vk::Format::eR8Uint;
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return vk::Format::eR8Uint;
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case vk::Format::eB8G8R8A8Srgb:
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[[fallthrough]];
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case vk::Format::eR8G8B8A8Unorm:
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return vk::Format::eR32Uint;
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case vk::Format::eBc1RgbaUnormBlock:
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return vk::Format::eR32G32Uint;
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case vk::Format::eBc3SrgbBlock:
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case vk::Format::eBc3SrgbBlock:
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[[fallthrough]];
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case vk::Format::eBc3UnormBlock:
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case vk::Format::eBc3UnormBlock:
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return vk::Format::eR32G32B32A32Uint;
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return vk::Format::eR32G32B32A32Uint;
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default:
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default:
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@ -200,6 +205,8 @@ const DetilerContext* TileManager::GetDetiler(const Image& image) const {
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return &detilers[DetilerType::Micro8x1];
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return &detilers[DetilerType::Micro8x1];
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case vk::Format::eR32Uint:
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case vk::Format::eR32Uint:
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return &detilers[DetilerType::Micro32x1];
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return &detilers[DetilerType::Micro32x1];
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case vk::Format::eR32G32Uint:
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return &detilers[DetilerType::Micro32x2];
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case vk::Format::eR32G32B32A32Uint:
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case vk::Format::eR32G32B32A32Uint:
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return &detilers[DetilerType::Micro32x4];
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return &detilers[DetilerType::Micro32x4];
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default:
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default:
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@ -219,6 +226,7 @@ TileManager::TileManager(const Vulkan::Instance& instance, Vulkan::Scheduler& sc
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static const std::array detiler_shaders{
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static const std::array detiler_shaders{
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HostShaders::DETILE_M8X1_COMP,
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HostShaders::DETILE_M8X1_COMP,
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HostShaders::DETILE_M32X1_COMP,
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HostShaders::DETILE_M32X1_COMP,
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HostShaders::DETILE_M32X2_COMP,
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HostShaders::DETILE_M32X4_COMP,
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HostShaders::DETILE_M32X4_COMP,
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};
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};
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@ -20,6 +20,7 @@ vk::Format DemoteImageFormatForDetiling(vk::Format format);
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enum DetilerType : u32 {
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enum DetilerType : u32 {
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Micro8x1,
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Micro8x1,
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Micro32x1,
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Micro32x1,
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Micro32x2,
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Micro32x4,
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Micro32x4,
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Max
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Max
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