shadPS4/src/types.h

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2023-05-02 17:22:19 +02:00
#pragma once
using s08 = char;
using s16 = short;
using s32 = int;
using s64 = long long;
using u08 = unsigned char;
using u16 = unsigned short;
using u32 = unsigned int;
using u64 = unsigned long long;
using f32 = float;
using f64 = double;