shadPS4/CMakeLists.txt

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CMake
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cmake_minimum_required(VERSION 3.16.3)
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set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED True)
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if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE Release)
endif()
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project(shadps4)
include_directories(third-party/)
include_directories(third-party/imgui/)
include_directories(third-party/imgui/backends)
include_directories(third-party/sdl/)
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include_directories(third-party/fmt/include)
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include_directories(third-party/magic_enum/include)
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add_subdirectory("third-party")
#=================== EXAMPLE ===================
add_executable(shadps4
src/main.cpp
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src/types.h
src/Core/FsFile.cpp
src/Core/FsFile.h
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src/Core/PS4/Loader/Elf.cpp
src/Core/PS4/Loader/Elf.h
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src/GUI/ElfViewer.cpp
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src/GUI/ElfViewer.h
src/Util/Log.h
src/Util/Log.cpp
src/Core/Memory.cpp
src/Core/Memory.h
src/Core/PS4/Linker.cpp
src/Core/PS4/Linker.h
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"src/Util/Singleton.h" "src/Util/Disassembler.cpp" "src/Util/Disassembler.h" "src/Util/StringUtil.h")
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find_package(OpenGL REQUIRED)
target_link_libraries(shadps4 PUBLIC fmt spdlog IMGUI SDL3-shared ${OPENGL_LIBRARY})
add_custom_command(TARGET shadps4 POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
$<TARGET_FILE:SDL3-shared>
$<TARGET_FILE_DIR:shadps4>)