shadPS4/src/types.h

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#pragma once
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#include <cstdint>
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using s08 = std::int8_t;
using s16 = std::int16_t;
using s32 = std::int32_t;
using s64 = std::int64_t;
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using u08 = std::uint8_t;
using u16 = std::uint16_t;
using u32 = std::uint32_t;
using u64 = std::uint64_t;
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using f32 = float;
using f64 = double;
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#define PS4_SYSV_ABI __attribute__((sysv_abi))
// UDLs for memory size values
constexpr u64 operator""_KB(u64 x) { return 1024ULL * x; }
constexpr u64 operator""_MB(u64 x) { return 1024_KB * x; }
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constexpr u64 operator""_GB(u64 x) { return 1024_MB * x; }