shadPS4/src/core/file_sys/fs.cpp

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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <algorithm>
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#include "core/file_sys/fs.h"
namespace Core::FileSys {
constexpr int RESERVED_HANDLES = 3; // First 3 handles are stdin,stdout,stderr
void MntPoints::mount(const std::string& host_folder, const std::string& guest_folder) {
std::scoped_lock lock{m_mutex};
MntPair pair;
pair.host_path = host_folder;
pair.guest_path = guest_folder;
m_mnt_pairs.push_back(pair);
}
void MntPoints::unmount(const std::string& path) {} // TODO!
void MntPoints::unmountAll() {
std::scoped_lock lock{m_mutex};
m_mnt_pairs.clear();
}
std::string MntPoints::getHostDirectory(const std::string& guest_directory) {
std::scoped_lock lock{m_mutex};
for (auto& pair : m_mnt_pairs) {
if (pair.guest_path.starts_with(guest_directory)) {
return pair.host_path + guest_directory;
}
}
// hack for relative path , get app0 and assuming it goes from there
for (auto& pair : m_mnt_pairs) {
if (pair.guest_path.starts_with("/app0")) {
std::replace(pair.host_path.begin(), pair.host_path.end(), '\\', '/');
return pair.host_path + guest_directory;
}
}
return "";
}
std::string MntPoints::getHostFile(const std::string& guest_file) {
std::scoped_lock lock{m_mutex};
for (auto& pair : m_mnt_pairs) {
// horrible code but it works :D
int find = guest_file.find(pair.guest_path);
if (find == 0) {
std::string npath = guest_file.substr(pair.guest_path.size(), guest_file.size() - 1);
std::replace(pair.host_path.begin(), pair.host_path.end(), '\\', '/');
return pair.host_path + npath;
}
}
return "";
}
int HandleTable::createHandle() {
std::scoped_lock lock{m_mutex};
auto* file = new File{};
file->isDirectory = false;
file->isOpened = false;
int existingFilesNum = m_files.size();
for (int index = 0; index < existingFilesNum; index++) {
if (m_files.at(index) == nullptr) {
m_files[index] = file;
return index + RESERVED_HANDLES;
}
}
m_files.push_back(file);
return m_files.size() + RESERVED_HANDLES - 1;
}
void HandleTable::deleteHandle(int d) {
std::scoped_lock lock{m_mutex};
delete m_files.at(d - RESERVED_HANDLES);
m_files[d - RESERVED_HANDLES] = nullptr;
}
File* HandleTable::getFile(int d) {
std::scoped_lock lock{m_mutex};
return m_files.at(d - RESERVED_HANDLES);
}
File* HandleTable::getFile(const std::string& host_name) {
std::scoped_lock lock{m_mutex};
for (auto* file : m_files) {
if (file != nullptr && file->m_host_name == host_name) {
return file;
}
}
return nullptr;
}
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} // namespace Core::FileSys