shadPS4/src/Core/PS4/Linker.cpp

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#include "Linker.h"
#include "../Memory.h"
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Linker::Linker()
{
}
Linker::~Linker()
{
}
static u64 get_aligned_size(const elf_program_header* phdr)
{
return (phdr->p_align != 0 ? (phdr->p_memsz + (phdr->p_align - 1)) & ~(phdr->p_align - 1) : phdr->p_memsz);
}
static u64 calculate_base_size(const elf_header* ehdr, const elf_program_header* phdr)
{
u64 base_size = 0;
for (u16 i = 0; i < ehdr->e_phnum; i++)
{
if (phdr[i].p_memsz != 0 && (phdr[i].p_type == PT_LOAD || phdr[i].p_type == PT_SCE_RELRO))
{
auto phdrh = phdr + i;
u64 last_addr = phdr[i].p_vaddr + get_aligned_size(phdrh);
if (last_addr > base_size)
{
base_size = last_addr;
}
}
}
return base_size;
}
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Module* Linker::LoadModule(const std::string& elf_name)
{
auto* m = new Module;
m->elf = new Elf;
m->elf->Open(elf_name);//load elf
if (m->elf->isElfFile())
{
LoadModuleToMemory(m);
}
else
{
return nullptr;//it is not a valid elf file //TODO check it why!
}
m_modules.push_back(m);//added it to load modules
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return m;
}
Module* Linker::FindModule(/*u32 id*/)
{
//find module . TODO atm we only have 1 module so we don't need to iterate on vector
Module* m = m_modules.at(0);
if (m)
{
return m;
}
return nullptr;
}
void Linker::LoadModuleToMemory(Module* m)
{
//get elf header, program header
auto* elf_header = m->elf->GetElfHeader();
auto* elf_pheader = m->elf->GetProgramHeader();
u64 base_size = calculate_base_size(elf_header,elf_pheader);
m->aligned_base_size = (base_size & ~(static_cast<u64>(0x1000) - 1)) + 0x1000;//align base size to 0x1000 block size (TODO is that the default block size or it can be changed?
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}