shadPS4/src/qt_gui/translations/zh_CN.ts

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2024-08-25 10:45:26 +02:00
<?xml version="1.0" ?><!DOCTYPE TS><TS version="2.1" language="zh_CN">
<!-- SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
SPDX-License-Identifier: GPL-2.0-or-later -->
<context>
<name>AboutDialog</name>
<message>
<location filename="../about_dialog.ui" line="16"/>
<source>About shadPS4</source>
<translation>About shadPS4</translation>
</message>
<message>
<location filename="../about_dialog.ui" line="60"/>
<source>shadPS4</source>
<translation>shadPS4</translation>
</message>
<message>
<location filename="../about_dialog.ui" line="78"/>
<source>shadPS4 is an experimental open-source emulator for the PlayStation 4.</source>
<translation>shadPS4 is an experimental open-source emulator for the PlayStation 4.</translation>
</message>
<message>
<location filename="../about_dialog.ui" line="99"/>
<source>This software should not be used to play games you have not legally obtained.</source>
<translation>This software should not be used to play games you have not legally obtained.</translation>
</message>
</context>
<context>
<name>ElfViewer</name>
<message>
<location filename="../elf_viewer.cpp" line="45"/>
<source>Open Folder</source>
<translation>Open Folder</translation>
</message>
</context>
<context>
<name>GameInfoClass</name>
<message>
<location filename="../game_info.cpp" line="26"/>
<source>Loading game list, please wait :3</source>
<translation>Loading game list, please wait :3</translation>
</message>
<message>
<location filename="../game_info.cpp" line="26"/>
<source>Cancel</source>
<translation>Cancel</translation>
</message>
<message>
<location filename="../game_info.cpp" line="27"/>
<source>Loading...</source>
<translation>Loading...</translation>
</message>
</context>
<context>
<name>GameInstallDialog</name>
<message>
<location filename="../game_install_dialog.cpp" line="24"/>
<source>shadPS4 - Choose directory</source>
<translation>shadPS4 - Choose directory</translation>
</message>
<message>
<location filename="../game_install_dialog.cpp" line="31"/>
<source>Directory to install games</source>
<translation>Directory to install games</translation>
</message>
<message>
<location filename="../game_install_dialog.cpp" line="50"/>
<source>Browse</source>
<translation>Browse</translation>
</message>
<message>
<location filename="../game_install_dialog.cpp" line="74"/>
<source>Error</source>
<translation>Error</translation>
</message>
<message>
<location filename="../game_install_dialog.cpp" line="75"/>
<source>The value for location to install games is not valid.</source>
<translation>The value for location to install games is not valid.</translation>
</message>
</context>
<context>
<name>GuiContextMenus</name>
<message>
Cheats/Patches (#493) * Cheats/Patches Adds the possibility of applying cheats/patches according to the specific game serial+version The logic for adding modifications has not yet been implemented! Interface based on issues/372 https://github.com/shadps4-emu/shadPS4/issues/372 [X]Front-end []Back-end Create a synchronized fork of the cheats/patches repository * Clang Format * separate files The code has been separated into separate files as suggested by georgemoralis. Added the Patch tab, which has not been implemented yet. Added the 'applyCheat' area to apply the modification, not implemented yet... And added LOG_INFO. * reuse * initial implementation of cheat functionality * Update cheats_patches.cpp sets all added buttons to the size of the largest button. and fixes some aesthetic issues. * move eboot_address to module.h fixes the non-qt builds and makes more sense to be there anyway * Patchs menu and fixes adds the possibility to download Patches, it does not modify the memory yet. and some other fixes * MemoryPatcher namespace, activate cheats on start * format * initial patch implementation * format * format again... * convertValueToHex * Fixes Choosing which cheat file to use. And some other fixes * fix bytes16, bytes32, bytes64 type patches If a patch is any of these types we convert it from little endian to big endian * format * format again :( * Implement pattern scanning for mask type patches * add check to stop patches applying to wrong game previously if you added a patch to a game, but closed the window and opened a different game it would still try to apply the patch, this is now fixed * format * Fix 'Hint' 0x400000 | and Author * Management |save checkbox | shadps4 repository MENU - Cheats/Patches Management (implementing Patches) save patches checkbox add shadps4 repository * Load saved patches, miscellaneous fixes * Fix an issue with mask patches not being saved * format + remove debug log * multiple patches | TR translation for cheats/patches * clang * ENABLE_QT_GUI * OK * move memory_patcher to qt_gui * clang * add cheats hu_HU * fix log * Remove the item from the patchesListView if no patches were added (the game has patches, but not for the current version) --------- Co-authored-by: CrazyBloo <CrazyBloo@users.noreply.github.com>
2024-08-29 06:18:50 +02:00
<location filename="../gui_context_menus.h" line="46"/>
2024-08-25 10:45:26 +02:00
<source>Create Shortcut</source>
<translation>Create Shortcut</translation>
</message>
<message>
Cheats/Patches (#493) * Cheats/Patches Adds the possibility of applying cheats/patches according to the specific game serial+version The logic for adding modifications has not yet been implemented! Interface based on issues/372 https://github.com/shadps4-emu/shadPS4/issues/372 [X]Front-end []Back-end Create a synchronized fork of the cheats/patches repository * Clang Format * separate files The code has been separated into separate files as suggested by georgemoralis. Added the Patch tab, which has not been implemented yet. Added the 'applyCheat' area to apply the modification, not implemented yet... And added LOG_INFO. * reuse * initial implementation of cheat functionality * Update cheats_patches.cpp sets all added buttons to the size of the largest button. and fixes some aesthetic issues. * move eboot_address to module.h fixes the non-qt builds and makes more sense to be there anyway * Patchs menu and fixes adds the possibility to download Patches, it does not modify the memory yet. and some other fixes * MemoryPatcher namespace, activate cheats on start * format * initial patch implementation * format * format again... * convertValueToHex * Fixes Choosing which cheat file to use. And some other fixes * fix bytes16, bytes32, bytes64 type patches If a patch is any of these types we convert it from little endian to big endian * format * format again :( * Implement pattern scanning for mask type patches * add check to stop patches applying to wrong game previously if you added a patch to a game, but closed the window and opened a different game it would still try to apply the patch, this is now fixed * format * Fix 'Hint' 0x400000 | and Author * Management |save checkbox | shadps4 repository MENU - Cheats/Patches Management (implementing Patches) save patches checkbox add shadps4 repository * Load saved patches, miscellaneous fixes * Fix an issue with mask patches not being saved * format + remove debug log * multiple patches | TR translation for cheats/patches * clang * ENABLE_QT_GUI * OK * move memory_patcher to qt_gui * clang * add cheats hu_HU * fix log * Remove the item from the patchesListView if no patches were added (the game has patches, but not for the current version) --------- Co-authored-by: CrazyBloo <CrazyBloo@users.noreply.github.com>
2024-08-29 06:18:50 +02:00
<location filename="../gui_context_menus.h" line="47"/>
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<source>Open Game Folder</source>
<translation>Open Game Folder</translation>
</message>
<message>
Cheats/Patches (#493) * Cheats/Patches Adds the possibility of applying cheats/patches according to the specific game serial+version The logic for adding modifications has not yet been implemented! Interface based on issues/372 https://github.com/shadps4-emu/shadPS4/issues/372 [X]Front-end []Back-end Create a synchronized fork of the cheats/patches repository * Clang Format * separate files The code has been separated into separate files as suggested by georgemoralis. Added the Patch tab, which has not been implemented yet. Added the 'applyCheat' area to apply the modification, not implemented yet... And added LOG_INFO. * reuse * initial implementation of cheat functionality * Update cheats_patches.cpp sets all added buttons to the size of the largest button. and fixes some aesthetic issues. * move eboot_address to module.h fixes the non-qt builds and makes more sense to be there anyway * Patchs menu and fixes adds the possibility to download Patches, it does not modify the memory yet. and some other fixes * MemoryPatcher namespace, activate cheats on start * format * initial patch implementation * format * format again... * convertValueToHex * Fixes Choosing which cheat file to use. And some other fixes * fix bytes16, bytes32, bytes64 type patches If a patch is any of these types we convert it from little endian to big endian * format * format again :( * Implement pattern scanning for mask type patches * add check to stop patches applying to wrong game previously if you added a patch to a game, but closed the window and opened a different game it would still try to apply the patch, this is now fixed * format * Fix 'Hint' 0x400000 | and Author * Management |save checkbox | shadps4 repository MENU - Cheats/Patches Management (implementing Patches) save patches checkbox add shadps4 repository * Load saved patches, miscellaneous fixes * Fix an issue with mask patches not being saved * format + remove debug log * multiple patches | TR translation for cheats/patches * clang * ENABLE_QT_GUI * OK * move memory_patcher to qt_gui * clang * add cheats hu_HU * fix log * Remove the item from the patchesListView if no patches were added (the game has patches, but not for the current version) --------- Co-authored-by: CrazyBloo <CrazyBloo@users.noreply.github.com>
2024-08-29 06:18:50 +02:00
<location filename="../gui_context_menus.h" line="48"/>
<source>Cheats / Patches</source>
<translation>Zuòbì / Bǔdīng</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="49"/>
2024-08-25 10:45:26 +02:00
<source>SFO Viewer</source>
<translation>SFO Viewer</translation>
</message>
<message>
Cheats/Patches (#493) * Cheats/Patches Adds the possibility of applying cheats/patches according to the specific game serial+version The logic for adding modifications has not yet been implemented! Interface based on issues/372 https://github.com/shadps4-emu/shadPS4/issues/372 [X]Front-end []Back-end Create a synchronized fork of the cheats/patches repository * Clang Format * separate files The code has been separated into separate files as suggested by georgemoralis. Added the Patch tab, which has not been implemented yet. Added the 'applyCheat' area to apply the modification, not implemented yet... And added LOG_INFO. * reuse * initial implementation of cheat functionality * Update cheats_patches.cpp sets all added buttons to the size of the largest button. and fixes some aesthetic issues. * move eboot_address to module.h fixes the non-qt builds and makes more sense to be there anyway * Patchs menu and fixes adds the possibility to download Patches, it does not modify the memory yet. and some other fixes * MemoryPatcher namespace, activate cheats on start * format * initial patch implementation * format * format again... * convertValueToHex * Fixes Choosing which cheat file to use. And some other fixes * fix bytes16, bytes32, bytes64 type patches If a patch is any of these types we convert it from little endian to big endian * format * format again :( * Implement pattern scanning for mask type patches * add check to stop patches applying to wrong game previously if you added a patch to a game, but closed the window and opened a different game it would still try to apply the patch, this is now fixed * format * Fix 'Hint' 0x400000 | and Author * Management |save checkbox | shadps4 repository MENU - Cheats/Patches Management (implementing Patches) save patches checkbox add shadps4 repository * Load saved patches, miscellaneous fixes * Fix an issue with mask patches not being saved * format + remove debug log * multiple patches | TR translation for cheats/patches * clang * ENABLE_QT_GUI * OK * move memory_patcher to qt_gui * clang * add cheats hu_HU * fix log * Remove the item from the patchesListView if no patches were added (the game has patches, but not for the current version) --------- Co-authored-by: CrazyBloo <CrazyBloo@users.noreply.github.com>
2024-08-29 06:18:50 +02:00
<location filename="../gui_context_menus.h" line="50"/>
2024-08-25 10:45:26 +02:00
<source>Trophy Viewer</source>
<translation>Trophy Viewer</translation>
</message>
<message>
Cheats/Patches (#493) * Cheats/Patches Adds the possibility of applying cheats/patches according to the specific game serial+version The logic for adding modifications has not yet been implemented! Interface based on issues/372 https://github.com/shadps4-emu/shadPS4/issues/372 [X]Front-end []Back-end Create a synchronized fork of the cheats/patches repository * Clang Format * separate files The code has been separated into separate files as suggested by georgemoralis. Added the Patch tab, which has not been implemented yet. Added the 'applyCheat' area to apply the modification, not implemented yet... And added LOG_INFO. * reuse * initial implementation of cheat functionality * Update cheats_patches.cpp sets all added buttons to the size of the largest button. and fixes some aesthetic issues. * move eboot_address to module.h fixes the non-qt builds and makes more sense to be there anyway * Patchs menu and fixes adds the possibility to download Patches, it does not modify the memory yet. and some other fixes * MemoryPatcher namespace, activate cheats on start * format * initial patch implementation * format * format again... * convertValueToHex * Fixes Choosing which cheat file to use. And some other fixes * fix bytes16, bytes32, bytes64 type patches If a patch is any of these types we convert it from little endian to big endian * format * format again :( * Implement pattern scanning for mask type patches * add check to stop patches applying to wrong game previously if you added a patch to a game, but closed the window and opened a different game it would still try to apply the patch, this is now fixed * format * Fix 'Hint' 0x400000 | and Author * Management |save checkbox | shadps4 repository MENU - Cheats/Patches Management (implementing Patches) save patches checkbox add shadps4 repository * Load saved patches, miscellaneous fixes * Fix an issue with mask patches not being saved * format + remove debug log * multiple patches | TR translation for cheats/patches * clang * ENABLE_QT_GUI * OK * move memory_patcher to qt_gui * clang * add cheats hu_HU * fix log * Remove the item from the patchesListView if no patches were added (the game has patches, but not for the current version) --------- Co-authored-by: CrazyBloo <CrazyBloo@users.noreply.github.com>
2024-08-29 06:18:50 +02:00
<location filename="../gui_context_menus.h" line="59"/>
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<source>Copy info</source>
<translation>Copy info</translation>
</message>
<message>
Cheats/Patches (#493) * Cheats/Patches Adds the possibility of applying cheats/patches according to the specific game serial+version The logic for adding modifications has not yet been implemented! Interface based on issues/372 https://github.com/shadps4-emu/shadPS4/issues/372 [X]Front-end []Back-end Create a synchronized fork of the cheats/patches repository * Clang Format * separate files The code has been separated into separate files as suggested by georgemoralis. Added the Patch tab, which has not been implemented yet. Added the 'applyCheat' area to apply the modification, not implemented yet... And added LOG_INFO. * reuse * initial implementation of cheat functionality * Update cheats_patches.cpp sets all added buttons to the size of the largest button. and fixes some aesthetic issues. * move eboot_address to module.h fixes the non-qt builds and makes more sense to be there anyway * Patchs menu and fixes adds the possibility to download Patches, it does not modify the memory yet. and some other fixes * MemoryPatcher namespace, activate cheats on start * format * initial patch implementation * format * format again... * convertValueToHex * Fixes Choosing which cheat file to use. And some other fixes * fix bytes16, bytes32, bytes64 type patches If a patch is any of these types we convert it from little endian to big endian * format * format again :( * Implement pattern scanning for mask type patches * add check to stop patches applying to wrong game previously if you added a patch to a game, but closed the window and opened a different game it would still try to apply the patch, this is now fixed * format * Fix 'Hint' 0x400000 | and Author * Management |save checkbox | shadps4 repository MENU - Cheats/Patches Management (implementing Patches) save patches checkbox add shadps4 repository * Load saved patches, miscellaneous fixes * Fix an issue with mask patches not being saved * format + remove debug log * multiple patches | TR translation for cheats/patches * clang * ENABLE_QT_GUI * OK * move memory_patcher to qt_gui * clang * add cheats hu_HU * fix log * Remove the item from the patchesListView if no patches were added (the game has patches, but not for the current version) --------- Co-authored-by: CrazyBloo <CrazyBloo@users.noreply.github.com>
2024-08-29 06:18:50 +02:00
<location filename="../gui_context_menus.h" line="60"/>
2024-08-25 10:45:26 +02:00
<source>Copy Name</source>
<translation>Copy Name</translation>
</message>
<message>
Cheats/Patches (#493) * Cheats/Patches Adds the possibility of applying cheats/patches according to the specific game serial+version The logic for adding modifications has not yet been implemented! Interface based on issues/372 https://github.com/shadps4-emu/shadPS4/issues/372 [X]Front-end []Back-end Create a synchronized fork of the cheats/patches repository * Clang Format * separate files The code has been separated into separate files as suggested by georgemoralis. Added the Patch tab, which has not been implemented yet. Added the 'applyCheat' area to apply the modification, not implemented yet... And added LOG_INFO. * reuse * initial implementation of cheat functionality * Update cheats_patches.cpp sets all added buttons to the size of the largest button. and fixes some aesthetic issues. * move eboot_address to module.h fixes the non-qt builds and makes more sense to be there anyway * Patchs menu and fixes adds the possibility to download Patches, it does not modify the memory yet. and some other fixes * MemoryPatcher namespace, activate cheats on start * format * initial patch implementation * format * format again... * convertValueToHex * Fixes Choosing which cheat file to use. And some other fixes * fix bytes16, bytes32, bytes64 type patches If a patch is any of these types we convert it from little endian to big endian * format * format again :( * Implement pattern scanning for mask type patches * add check to stop patches applying to wrong game previously if you added a patch to a game, but closed the window and opened a different game it would still try to apply the patch, this is now fixed * format * Fix 'Hint' 0x400000 | and Author * Management |save checkbox | shadps4 repository MENU - Cheats/Patches Management (implementing Patches) save patches checkbox add shadps4 repository * Load saved patches, miscellaneous fixes * Fix an issue with mask patches not being saved * format + remove debug log * multiple patches | TR translation for cheats/patches * clang * ENABLE_QT_GUI * OK * move memory_patcher to qt_gui * clang * add cheats hu_HU * fix log * Remove the item from the patchesListView if no patches were added (the game has patches, but not for the current version) --------- Co-authored-by: CrazyBloo <CrazyBloo@users.noreply.github.com>
2024-08-29 06:18:50 +02:00
<location filename="../gui_context_menus.h" line="61"/>
2024-08-25 10:45:26 +02:00
<source>Copy Serial</source>
<translation>Copy Serial</translation>
</message>
<message>
Cheats/Patches (#493) * Cheats/Patches Adds the possibility of applying cheats/patches according to the specific game serial+version The logic for adding modifications has not yet been implemented! Interface based on issues/372 https://github.com/shadps4-emu/shadPS4/issues/372 [X]Front-end []Back-end Create a synchronized fork of the cheats/patches repository * Clang Format * separate files The code has been separated into separate files as suggested by georgemoralis. Added the Patch tab, which has not been implemented yet. Added the 'applyCheat' area to apply the modification, not implemented yet... And added LOG_INFO. * reuse * initial implementation of cheat functionality * Update cheats_patches.cpp sets all added buttons to the size of the largest button. and fixes some aesthetic issues. * move eboot_address to module.h fixes the non-qt builds and makes more sense to be there anyway * Patchs menu and fixes adds the possibility to download Patches, it does not modify the memory yet. and some other fixes * MemoryPatcher namespace, activate cheats on start * format * initial patch implementation * format * format again... * convertValueToHex * Fixes Choosing which cheat file to use. And some other fixes * fix bytes16, bytes32, bytes64 type patches If a patch is any of these types we convert it from little endian to big endian * format * format again :( * Implement pattern scanning for mask type patches * add check to stop patches applying to wrong game previously if you added a patch to a game, but closed the window and opened a different game it would still try to apply the patch, this is now fixed * format * Fix 'Hint' 0x400000 | and Author * Management |save checkbox | shadps4 repository MENU - Cheats/Patches Management (implementing Patches) save patches checkbox add shadps4 repository * Load saved patches, miscellaneous fixes * Fix an issue with mask patches not being saved * format + remove debug log * multiple patches | TR translation for cheats/patches * clang * ENABLE_QT_GUI * OK * move memory_patcher to qt_gui * clang * add cheats hu_HU * fix log * Remove the item from the patchesListView if no patches were added (the game has patches, but not for the current version) --------- Co-authored-by: CrazyBloo <CrazyBloo@users.noreply.github.com>
2024-08-29 06:18:50 +02:00
<location filename="../gui_context_menus.h" line="62"/>
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<source>Copy All</source>
<translation>Copy All</translation>
</message>
<message>
Cheats/Patches (#493) * Cheats/Patches Adds the possibility of applying cheats/patches according to the specific game serial+version The logic for adding modifications has not yet been implemented! Interface based on issues/372 https://github.com/shadps4-emu/shadPS4/issues/372 [X]Front-end []Back-end Create a synchronized fork of the cheats/patches repository * Clang Format * separate files The code has been separated into separate files as suggested by georgemoralis. Added the Patch tab, which has not been implemented yet. Added the 'applyCheat' area to apply the modification, not implemented yet... And added LOG_INFO. * reuse * initial implementation of cheat functionality * Update cheats_patches.cpp sets all added buttons to the size of the largest button. and fixes some aesthetic issues. * move eboot_address to module.h fixes the non-qt builds and makes more sense to be there anyway * Patchs menu and fixes adds the possibility to download Patches, it does not modify the memory yet. and some other fixes * MemoryPatcher namespace, activate cheats on start * format * initial patch implementation * format * format again... * convertValueToHex * Fixes Choosing which cheat file to use. And some other fixes * fix bytes16, bytes32, bytes64 type patches If a patch is any of these types we convert it from little endian to big endian * format * format again :( * Implement pattern scanning for mask type patches * add check to stop patches applying to wrong game previously if you added a patch to a game, but closed the window and opened a different game it would still try to apply the patch, this is now fixed * format * Fix 'Hint' 0x400000 | and Author * Management |save checkbox | shadps4 repository MENU - Cheats/Patches Management (implementing Patches) save patches checkbox add shadps4 repository * Load saved patches, miscellaneous fixes * Fix an issue with mask patches not being saved * format + remove debug log * multiple patches | TR translation for cheats/patches * clang * ENABLE_QT_GUI * OK * move memory_patcher to qt_gui * clang * add cheats hu_HU * fix log * Remove the item from the patchesListView if no patches were added (the game has patches, but not for the current version) --------- Co-authored-by: CrazyBloo <CrazyBloo@users.noreply.github.com>
2024-08-29 06:18:50 +02:00
<location filename="../gui_context_menus.h" line="195"/>
2024-08-25 10:45:26 +02:00
<source>Shortcut creation</source>
<translation>Shortcut creation</translation>
</message>
<message>
Cheats/Patches (#493) * Cheats/Patches Adds the possibility of applying cheats/patches according to the specific game serial+version The logic for adding modifications has not yet been implemented! Interface based on issues/372 https://github.com/shadps4-emu/shadPS4/issues/372 [X]Front-end []Back-end Create a synchronized fork of the cheats/patches repository * Clang Format * separate files The code has been separated into separate files as suggested by georgemoralis. Added the Patch tab, which has not been implemented yet. Added the 'applyCheat' area to apply the modification, not implemented yet... And added LOG_INFO. * reuse * initial implementation of cheat functionality * Update cheats_patches.cpp sets all added buttons to the size of the largest button. and fixes some aesthetic issues. * move eboot_address to module.h fixes the non-qt builds and makes more sense to be there anyway * Patchs menu and fixes adds the possibility to download Patches, it does not modify the memory yet. and some other fixes * MemoryPatcher namespace, activate cheats on start * format * initial patch implementation * format * format again... * convertValueToHex * Fixes Choosing which cheat file to use. And some other fixes * fix bytes16, bytes32, bytes64 type patches If a patch is any of these types we convert it from little endian to big endian * format * format again :( * Implement pattern scanning for mask type patches * add check to stop patches applying to wrong game previously if you added a patch to a game, but closed the window and opened a different game it would still try to apply the patch, this is now fixed * format * Fix 'Hint' 0x400000 | and Author * Management |save checkbox | shadps4 repository MENU - Cheats/Patches Management (implementing Patches) save patches checkbox add shadps4 repository * Load saved patches, miscellaneous fixes * Fix an issue with mask patches not being saved * format + remove debug log * multiple patches | TR translation for cheats/patches * clang * ENABLE_QT_GUI * OK * move memory_patcher to qt_gui * clang * add cheats hu_HU * fix log * Remove the item from the patchesListView if no patches were added (the game has patches, but not for the current version) --------- Co-authored-by: CrazyBloo <CrazyBloo@users.noreply.github.com>
2024-08-29 06:18:50 +02:00
<location filename="../gui_context_menus.h" line="196"/>
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<source>Shortcut created successfully!\n %1</source>
<translation>Shortcut created successfully!\n %1</translation>
</message>
<message>
Cheats/Patches (#493) * Cheats/Patches Adds the possibility of applying cheats/patches according to the specific game serial+version The logic for adding modifications has not yet been implemented! Interface based on issues/372 https://github.com/shadps4-emu/shadPS4/issues/372 [X]Front-end []Back-end Create a synchronized fork of the cheats/patches repository * Clang Format * separate files The code has been separated into separate files as suggested by georgemoralis. Added the Patch tab, which has not been implemented yet. Added the 'applyCheat' area to apply the modification, not implemented yet... And added LOG_INFO. * reuse * initial implementation of cheat functionality * Update cheats_patches.cpp sets all added buttons to the size of the largest button. and fixes some aesthetic issues. * move eboot_address to module.h fixes the non-qt builds and makes more sense to be there anyway * Patchs menu and fixes adds the possibility to download Patches, it does not modify the memory yet. and some other fixes * MemoryPatcher namespace, activate cheats on start * format * initial patch implementation * format * format again... * convertValueToHex * Fixes Choosing which cheat file to use. And some other fixes * fix bytes16, bytes32, bytes64 type patches If a patch is any of these types we convert it from little endian to big endian * format * format again :( * Implement pattern scanning for mask type patches * add check to stop patches applying to wrong game previously if you added a patch to a game, but closed the window and opened a different game it would still try to apply the patch, this is now fixed * format * Fix 'Hint' 0x400000 | and Author * Management |save checkbox | shadps4 repository MENU - Cheats/Patches Management (implementing Patches) save patches checkbox add shadps4 repository * Load saved patches, miscellaneous fixes * Fix an issue with mask patches not being saved * format + remove debug log * multiple patches | TR translation for cheats/patches * clang * ENABLE_QT_GUI * OK * move memory_patcher to qt_gui * clang * add cheats hu_HU * fix log * Remove the item from the patchesListView if no patches were added (the game has patches, but not for the current version) --------- Co-authored-by: CrazyBloo <CrazyBloo@users.noreply.github.com>
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<location filename="../gui_context_menus.h" line="199"/>
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<source>Error</source>
<translation>Error</translation>
</message>
<message>
Cheats/Patches (#493) * Cheats/Patches Adds the possibility of applying cheats/patches according to the specific game serial+version The logic for adding modifications has not yet been implemented! Interface based on issues/372 https://github.com/shadps4-emu/shadPS4/issues/372 [X]Front-end []Back-end Create a synchronized fork of the cheats/patches repository * Clang Format * separate files The code has been separated into separate files as suggested by georgemoralis. Added the Patch tab, which has not been implemented yet. Added the 'applyCheat' area to apply the modification, not implemented yet... And added LOG_INFO. * reuse * initial implementation of cheat functionality * Update cheats_patches.cpp sets all added buttons to the size of the largest button. and fixes some aesthetic issues. * move eboot_address to module.h fixes the non-qt builds and makes more sense to be there anyway * Patchs menu and fixes adds the possibility to download Patches, it does not modify the memory yet. and some other fixes * MemoryPatcher namespace, activate cheats on start * format * initial patch implementation * format * format again... * convertValueToHex * Fixes Choosing which cheat file to use. And some other fixes * fix bytes16, bytes32, bytes64 type patches If a patch is any of these types we convert it from little endian to big endian * format * format again :( * Implement pattern scanning for mask type patches * add check to stop patches applying to wrong game previously if you added a patch to a game, but closed the window and opened a different game it would still try to apply the patch, this is now fixed * format * Fix 'Hint' 0x400000 | and Author * Management |save checkbox | shadps4 repository MENU - Cheats/Patches Management (implementing Patches) save patches checkbox add shadps4 repository * Load saved patches, miscellaneous fixes * Fix an issue with mask patches not being saved * format + remove debug log * multiple patches | TR translation for cheats/patches * clang * ENABLE_QT_GUI * OK * move memory_patcher to qt_gui * clang * add cheats hu_HU * fix log * Remove the item from the patchesListView if no patches were added (the game has patches, but not for the current version) --------- Co-authored-by: CrazyBloo <CrazyBloo@users.noreply.github.com>
2024-08-29 06:18:50 +02:00
<location filename="../gui_context_menus.h" line="200"/>
2024-08-25 10:45:26 +02:00
<source>Error creating shortcut!\n %1</source>
<translation>Error creating shortcut!\n %1</translation>
</message>
<message>
Cheats/Patches (#493) * Cheats/Patches Adds the possibility of applying cheats/patches according to the specific game serial+version The logic for adding modifications has not yet been implemented! Interface based on issues/372 https://github.com/shadps4-emu/shadPS4/issues/372 [X]Front-end []Back-end Create a synchronized fork of the cheats/patches repository * Clang Format * separate files The code has been separated into separate files as suggested by georgemoralis. Added the Patch tab, which has not been implemented yet. Added the 'applyCheat' area to apply the modification, not implemented yet... And added LOG_INFO. * reuse * initial implementation of cheat functionality * Update cheats_patches.cpp sets all added buttons to the size of the largest button. and fixes some aesthetic issues. * move eboot_address to module.h fixes the non-qt builds and makes more sense to be there anyway * Patchs menu and fixes adds the possibility to download Patches, it does not modify the memory yet. and some other fixes * MemoryPatcher namespace, activate cheats on start * format * initial patch implementation * format * format again... * convertValueToHex * Fixes Choosing which cheat file to use. And some other fixes * fix bytes16, bytes32, bytes64 type patches If a patch is any of these types we convert it from little endian to big endian * format * format again :( * Implement pattern scanning for mask type patches * add check to stop patches applying to wrong game previously if you added a patch to a game, but closed the window and opened a different game it would still try to apply the patch, this is now fixed * format * Fix 'Hint' 0x400000 | and Author * Management |save checkbox | shadps4 repository MENU - Cheats/Patches Management (implementing Patches) save patches checkbox add shadps4 repository * Load saved patches, miscellaneous fixes * Fix an issue with mask patches not being saved * format + remove debug log * multiple patches | TR translation for cheats/patches * clang * ENABLE_QT_GUI * OK * move memory_patcher to qt_gui * clang * add cheats hu_HU * fix log * Remove the item from the patchesListView if no patches were added (the game has patches, but not for the current version) --------- Co-authored-by: CrazyBloo <CrazyBloo@users.noreply.github.com>
2024-08-29 06:18:50 +02:00
<location filename="../gui_context_menus.h" line="275"/>
2024-08-25 10:45:26 +02:00
<source>Install PKG</source>
<translation>Install PKG</translation>
</message>
</context>
<context>
<name>MainWindow</name>
<message>
<location filename="../main_window_ui.h" line="310"/>
<source>Open/Add Elf Folder</source>
<translation>Open/Add Elf Folder</translation>
</message>
<message>
<location filename="../main_window_ui.h" line="312"/>
<source>Install Packages (PKG)</source>
<translation>Install Packages (PKG)</translation>
</message>
<message>
<location filename="../main_window_ui.h" line="313"/>
<source>Boot Game</source>
<translation>Boot Game</translation>
</message>
<message>
<location filename="../main_window_ui.h" line="314"/>
<source>About shadPS4</source>
<translation>About shadPS4</translation>
</message>
<message>
<location filename="../main_window_ui.h" line="315"/>
<source>Configure...</source>
<translation>Configure...</translation>
</message>
<message>
<location filename="../main_window_ui.h" line="318"/>
<source>Install application from a .pkg file</source>
<translation>Install application from a .pkg file</translation>
</message>
<message>
<location filename="../main_window_ui.h" line="320"/>
<source>Recent Games</source>
<translation>Recent Games</translation>
</message>
<message>
<location filename="../main_window_ui.h" line="321"/>
<source>Exit</source>
<translation>Exit</translation>
</message>
<message>
<location filename="../main_window_ui.h" line="323"/>
<source>Exit shadPS4</source>
<translation>Exit shadPS4</translation>
</message>
<message>
<location filename="../main_window_ui.h" line="327"/>
<source>Exit the application.</source>
<translation>Exit the application.</translation>
</message>
<message>
<location filename="../main_window_ui.h" line="330"/>
<source>Show Game List</source>
<translation>Show Game List</translation>
</message>
<message>
<location filename="../main_window_ui.h" line="332"/>
<source>Game List Refresh</source>
<translation>Game List Refresh</translation>
</message>
<message>
<location filename="../main_window_ui.h" line="333"/>
<source>Tiny</source>
<translation>Tiny</translation>
</message>
<message>
<location filename="../main_window_ui.h" line="334"/>
<source>Small</source>
<translation>Small</translation>
</message>
<message>
<location filename="../main_window_ui.h" line="335"/>
<source>Medium</source>
<translation>Medium</translation>
</message>
<message>
<location filename="../main_window_ui.h" line="336"/>
<source>Large</source>
<translation>Large</translation>
</message>
<message>
<location filename="../main_window_ui.h" line="338"/>
<source>List View</source>
<translation>List View</translation>
</message>
<message>
<location filename="../main_window_ui.h" line="340"/>
<source>Grid View</source>
<translation>Grid View</translation>
</message>
<message>
<location filename="../main_window_ui.h" line="341"/>
<source>Elf Viewer</source>
<translation>Elf Viewer</translation>
</message>
<message>
<location filename="../main_window_ui.h" line="343"/>
<source>Game Install Directory</source>
<translation>Game Install Directory</translation>
</message>
Cheats/Patches (#493) * Cheats/Patches Adds the possibility of applying cheats/patches according to the specific game serial+version The logic for adding modifications has not yet been implemented! Interface based on issues/372 https://github.com/shadps4-emu/shadPS4/issues/372 [X]Front-end []Back-end Create a synchronized fork of the cheats/patches repository * Clang Format * separate files The code has been separated into separate files as suggested by georgemoralis. Added the Patch tab, which has not been implemented yet. Added the 'applyCheat' area to apply the modification, not implemented yet... And added LOG_INFO. * reuse * initial implementation of cheat functionality * Update cheats_patches.cpp sets all added buttons to the size of the largest button. and fixes some aesthetic issues. * move eboot_address to module.h fixes the non-qt builds and makes more sense to be there anyway * Patchs menu and fixes adds the possibility to download Patches, it does not modify the memory yet. and some other fixes * MemoryPatcher namespace, activate cheats on start * format * initial patch implementation * format * format again... * convertValueToHex * Fixes Choosing which cheat file to use. And some other fixes * fix bytes16, bytes32, bytes64 type patches If a patch is any of these types we convert it from little endian to big endian * format * format again :( * Implement pattern scanning for mask type patches * add check to stop patches applying to wrong game previously if you added a patch to a game, but closed the window and opened a different game it would still try to apply the patch, this is now fixed * format * Fix 'Hint' 0x400000 | and Author * Management |save checkbox | shadps4 repository MENU - Cheats/Patches Management (implementing Patches) save patches checkbox add shadps4 repository * Load saved patches, miscellaneous fixes * Fix an issue with mask patches not being saved * format + remove debug log * multiple patches | TR translation for cheats/patches * clang * ENABLE_QT_GUI * OK * move memory_patcher to qt_gui * clang * add cheats hu_HU * fix log * Remove the item from the patchesListView if no patches were added (the game has patches, but not for the current version) --------- Co-authored-by: CrazyBloo <CrazyBloo@users.noreply.github.com>
2024-08-29 06:18:50 +02:00
<message>
<location filename="../main_window_ui.h" line="343"/>
<source>Download Cheats/Patches</source>
<translation>Xiàzài Zuòbì / Bǔdīng</translation>
</message>
2024-08-25 10:45:26 +02:00
<message>
<location filename="../main_window_ui.h" line="345"/>
<source>Dump Game List</source>
<translation>Dump Game List</translation>
</message>
<message>
<location filename="../main_window_ui.h" line="346"/>
<source>PKG Viewer</source>
<translation>PKG Viewer</translation>
</message>
<message>
<location filename="../main_window_ui.h" line="348"/>
<source>Search...</source>
<translation>Search...</translation>
</message>
<message>
<location filename="../main_window_ui.h" line="349"/>
<source>File</source>
<translation>File</translation>
</message>
<message>
<location filename="../main_window_ui.h" line="350"/>
<source>View</source>
<translation>View</translation>
</message>
<message>
<location filename="../main_window_ui.h" line="352"/>
<source>Game List Icons</source>
<translation>Game List Icons</translation>
</message>
<message>
<location filename="../main_window_ui.h" line="354"/>
<source>Game List Mode</source>
<translation>Game List Mode</translation>
</message>
<message>
<location filename="../main_window_ui.h" line="355"/>
<source>Settings</source>
<translation>Settings</translation>
</message>
<message>
<location filename="../main_window_ui.h" line="356"/>
<source>Utils</source>
<translation>Utils</translation>
</message>
<message>
<location filename="../main_window_ui.h" line="357"/>
<source>Themes</source>
<translation>Themes</translation>
</message>
<message>
<location filename="../main_window_ui.h" line="358"/>
<source>About</source>
<translation>About</translation>
</message>
<message>
<location filename="../main_window_ui.h" line="359"/>
<source>Dark</source>
<translation>Dark</translation>
</message>
<message>
<location filename="../main_window_ui.h" line="360"/>
<source>Light</source>
<translation>Light</translation>
</message>
<message>
<location filename="../main_window_ui.h" line="361"/>
<source>Green</source>
<translation>Green</translation>
</message>
<message>
<location filename="../main_window_ui.h" line="362"/>
<source>Blue</source>
<translation>Blue</translation>
</message>
<message>
<location filename="../main_window_ui.h" line="363"/>
<source>Violet</source>
<translation>Violet</translation>
</message>
<message>
<location filename="../main_window_ui.h" line="364"/>
<source>toolBar</source>
<translation>toolBar</translation>
</message>
</context>
<context>
<name>PKGViewer</name>
<message>
<location filename="../pkg_viewer.cpp" line="32"/>
<source>Open Folder</source>
<translation>Open Folder</translation>
</message>
</context>
<context>
<name>TrophyViewer</name>
<message>
<location filename="../trophy_viewer.cpp" line="8"/>
<source>Trophy Viewer</source>
<translation>Trophy Viewer</translation>
</message>
</context>
<context>
<name>SettingsDialog</name>
<message>
<location filename="../settings_dialog.ui" line="29"/>
<source>Settings</source>
<translation>Settings</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="67"/>
<source>General</source>
<translation>General</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="77"/>
<source>System</source>
<translation>System</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="83"/>
<source>Console Language</source>
<translation>Console Language</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="95"/>
<source>Emulator Language</source>
<translation>Emulator Language</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="114"/>
<source>Emulator</source>
<translation>Emulator</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="122"/>
<source>Enable Fullscreen</source>
<translation>Enable Fullscreen</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="129"/>
<source>Show Splash</source>
<translation>Show Splash</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="136"/>
<source>Is PS4 Pro</source>
<translation>Is PS4 Pro</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="155"/>
<source>Username</source>
<translation>Username</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="178"/>
<source>Logger</source>
<translation>Logger</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="199"/>
<source>Log Type</source>
<translation>Log Type</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="235"/>
<source>Log Filter</source>
<translation>Log Filter</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="272"/>
<source>Graphics</source>
<translation>Graphics</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="282"/>
<source>Graphics Device</source>
<translation>Graphics Device</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="326"/>
<source>Width</source>
<translation>Width</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="357"/>
<source>Height</source>
<translation>Height</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="405"/>
<source>Vblank Divider</source>
<translation>Vblank Divider</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="453"/>
<source>Advanced</source>
<translation>Advanced</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="462"/>
<source>Enable Shaders Dumping</source>
<translation>Enable Shaders Dumping</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="469"/>
<source>Enable NULL GPU</source>
<translation>Enable NULL GPU</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="476"/>
<source>Enable PM4 Dumping</source>
<translation>Enable PM4 Dumping</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="517"/>
<source>Debug</source>
<translation>Debug</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="537"/>
<source>Enable Debug Dumping</source>
<translation>Enable Debug Dumping</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="560"/>
<source>Enable Vulkan Validation Layers</source>
<translation>Enable Vulkan Validation Layers</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="567"/>
<source>Enable Vulkan Synchronization Validation</source>
<translation>Enable Vulkan Synchronization Validation</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="574"/>
<source>Enable RenderDoc Debugging</source>
<translation>Enable RenderDoc Debugging</translation>
</message>
</context>
Cheats/Patches (#493) * Cheats/Patches Adds the possibility of applying cheats/patches according to the specific game serial+version The logic for adding modifications has not yet been implemented! Interface based on issues/372 https://github.com/shadps4-emu/shadPS4/issues/372 [X]Front-end []Back-end Create a synchronized fork of the cheats/patches repository * Clang Format * separate files The code has been separated into separate files as suggested by georgemoralis. Added the Patch tab, which has not been implemented yet. Added the 'applyCheat' area to apply the modification, not implemented yet... And added LOG_INFO. * reuse * initial implementation of cheat functionality * Update cheats_patches.cpp sets all added buttons to the size of the largest button. and fixes some aesthetic issues. * move eboot_address to module.h fixes the non-qt builds and makes more sense to be there anyway * Patchs menu and fixes adds the possibility to download Patches, it does not modify the memory yet. and some other fixes * MemoryPatcher namespace, activate cheats on start * format * initial patch implementation * format * format again... * convertValueToHex * Fixes Choosing which cheat file to use. And some other fixes * fix bytes16, bytes32, bytes64 type patches If a patch is any of these types we convert it from little endian to big endian * format * format again :( * Implement pattern scanning for mask type patches * add check to stop patches applying to wrong game previously if you added a patch to a game, but closed the window and opened a different game it would still try to apply the patch, this is now fixed * format * Fix 'Hint' 0x400000 | and Author * Management |save checkbox | shadps4 repository MENU - Cheats/Patches Management (implementing Patches) save patches checkbox add shadps4 repository * Load saved patches, miscellaneous fixes * Fix an issue with mask patches not being saved * format + remove debug log * multiple patches | TR translation for cheats/patches * clang * ENABLE_QT_GUI * OK * move memory_patcher to qt_gui * clang * add cheats hu_HU * fix log * Remove the item from the patchesListView if no patches were added (the game has patches, but not for the current version) --------- Co-authored-by: CrazyBloo <CrazyBloo@users.noreply.github.com>
2024-08-29 06:18:50 +02:00
<context>
<name>MainWindow</name>
<message>
<location filename="../main_window.cpp" line="168"/>
<source> * Unsupported Vulkan Version</source>
<translation> * Vulkan </translation>
</message>
<message>
<location filename="../main_window.cpp" line="326"/>
<source>Download Cheats For All Installed Games</source>
<translation></translation>
</message>
<message>
<location filename="../main_window.cpp" line="328"/>
<source>Download Patches For All Games</source>
<translation></translation>
</message>
<message>
<location filename="../main_window.cpp" line="363"/>
<source>Download Complete</source>
<translation></translation>
</message>
<message>
<location filename="../main_window.cpp" line="364"/>
<source>You have downloaded cheats for all the games you have installed.</source>
<translation></translation>
</message>
<message>
<location filename="../main_window.cpp" line="391"/>
<source>Patches Downloaded Successfully!</source>
<translation></translation>
</message>
<message>
<location filename="../main_window.cpp" line="392"/>
<source>All Patches available for all games have been downloaded.</source>
<translation></translation>
</message>
<message>
<location filename="../main_window.cpp" line="549"/>
<source>Games: </source>
<translation>: </translation>
</message>
<message>
<location filename="../main_window.cpp" line="575"/>
<source>PKG File (*.PKG)</source>
<translation>PKG (*.PKG)</translation>
</message>
<message>
<location filename="../main_window.cpp" line="594"/>
<source>ELF files (*.bin *.elf *.oelf)</source>
<translation>ELF (*.bin *.elf *.oelf)</translation>
</message>
<message>
<location filename="../main_window.cpp" line="600"/>
<source>Game Boot</source>
<translation></translation>
</message>
<message>
<location filename="../main_window.cpp" line="600"/>
<source>Only one file can be selected!</source>
<translation></translation>
</message>
<message>
<location filename="../main_window.cpp" line="623"/>
<source>PKG Extraction</source>
<translation>PKG </translation>
</message>
<message>
<location filename="../main_window.cpp" line="633"/>
<source>Patch detected!\nPKG and Game versions match!: %1\nWould you like </source>
<translation>\nPKG %1\n您想要 </translation>
</message>
<message>
<location filename="../main_window.cpp" line="634"/>
<source>to overwrite?</source>
<translation></translation>
</message>
<message>
<location filename="../main_window.cpp" line="639"/>
<source>Patch detected!\nPKG Version %1 is older </source>
<translation>\nPKG %1 </translation>
</message>
<message>
<location filename="../main_window.cpp" line="640"/>
<source>than installed version!: %2\nWould you like </source>
<translation>%2\n您想要 </translation>
</message>
<message>
<location filename="../main_window.cpp" line="641"/>
<source>to overwrite?</source>
<translation></translation>
</message>
<message>
<location filename="../main_window.cpp" line="646"/>
<source>Patch detected!\nGame is installed: %1\nWould you like </source>
<translation>\n游戏已安装%1\n您想要 </translation>
</message>
<message>
<location filename="../main_window.cpp" line="647"/>
<source>to install Patch: %2?</source>
<translation>%2</translation>
</message>
<message>
<location filename="../main_window.cpp" line="659"/>
<source>Game already installed\n%1\nWould you like to overwrite?</source>
<translation>\n%1\n您想要覆盖吗</translation>
</message>
<message>
<location filename="../main_window.cpp" line="673"/>
<source>DLC Installation</source>
<translation>DLC Installation</translation>
</message>
<message>
<location filename="../main_window.cpp" line="674"/>
<source>Would you like to install DLC: %1?</source>
<translation>Would you like to install DLC: %1?</translation>
</message>
Cheats/Patches (#493) * Cheats/Patches Adds the possibility of applying cheats/patches according to the specific game serial+version The logic for adding modifications has not yet been implemented! Interface based on issues/372 https://github.com/shadps4-emu/shadPS4/issues/372 [X]Front-end []Back-end Create a synchronized fork of the cheats/patches repository * Clang Format * separate files The code has been separated into separate files as suggested by georgemoralis. Added the Patch tab, which has not been implemented yet. Added the 'applyCheat' area to apply the modification, not implemented yet... And added LOG_INFO. * reuse * initial implementation of cheat functionality * Update cheats_patches.cpp sets all added buttons to the size of the largest button. and fixes some aesthetic issues. * move eboot_address to module.h fixes the non-qt builds and makes more sense to be there anyway * Patchs menu and fixes adds the possibility to download Patches, it does not modify the memory yet. and some other fixes * MemoryPatcher namespace, activate cheats on start * format * initial patch implementation * format * format again... * convertValueToHex * Fixes Choosing which cheat file to use. And some other fixes * fix bytes16, bytes32, bytes64 type patches If a patch is any of these types we convert it from little endian to big endian * format * format again :( * Implement pattern scanning for mask type patches * add check to stop patches applying to wrong game previously if you added a patch to a game, but closed the window and opened a different game it would still try to apply the patch, this is now fixed * format * Fix 'Hint' 0x400000 | and Author * Management |save checkbox | shadps4 repository MENU - Cheats/Patches Management (implementing Patches) save patches checkbox add shadps4 repository * Load saved patches, miscellaneous fixes * Fix an issue with mask patches not being saved * format + remove debug log * multiple patches | TR translation for cheats/patches * clang * ENABLE_QT_GUI * OK * move memory_patcher to qt_gui * clang * add cheats hu_HU * fix log * Remove the item from the patchesListView if no patches were added (the game has patches, but not for the current version) --------- Co-authored-by: CrazyBloo <CrazyBloo@users.noreply.github.com>
2024-08-29 06:18:50 +02:00
<message>
<location filename="../main_window.cpp" line="674"/>
<source>PKG is a patch, please install the game first!</source>
<translation>PKG </translation>
</message>
<message>
<location filename="../main_window.cpp" line="681"/>
<source>PKG ERROR</source>
<translation>PKG </translation>
</message>
<message>
<location filename="../main_window.cpp" line="693"/>
<source>Extracting PKG %1/%2</source>
<translation> PKG %1/%2</translation>
</message>
<message>
<location filename="../main_window.cpp" line="703"/>
<source>Extraction Finished</source>
<translation></translation>
</message>
<message>
<location filename="../main_window.cpp" line="704"/>
<source>Game successfully installed at %1</source>
<translation> %1</translation>
</message>
<message>
<location filename="../main_window.cpp" line="725"/>
<source>File doesn't appear to be a valid PKG file</source>
<translation> PKG </translation>
</message>
</context>
<context>
<name>CheatsPatches</name>
<message>
<location filename="../cheats_patches.cpp" line="44"/>
<source>Cheats / Patches</source>
<translation> / </translation>
</message>
<message>
<location filename="../cheats_patches.cpp" line="50"/>
<source>defaultTextEdit_MSG</source>
<translation>/\n请小心使用\n\n通过选择存储库并点击下载按钮\n在使\n\n由于我们不开发作弊程序/\n请将问题报告给作弊程序的作者\n\n创建了新的作弊程序访\nhttps://github.com/shadps4-emu/ps4_cheats</translation>
</message>
<message>
<location filename="../cheats_patches.cpp" line="69"/>
<source>No Image Available</source>
<translation></translation>
</message>
<message>
<location filename="../cheats_patches.cpp" line="79"/>
<source>Serial: </source>
<translation>: </translation>
</message>
<message>
<location filename="../cheats_patches.cpp" line="83"/>
<source>Version: </source>
<translation>: </translation>
</message>
<message>
<location filename="../cheats_patches.cpp" line="87"/>
<source>Size: </source>
<translation>: </translation>
</message>
<message>
<location filename="../cheats_patches.cpp" line="126"/>
<source>Select Cheat File:</source>
<translation>:</translation>
</message>
<message>
<location filename="../cheats_patches.cpp" line="133"/>
<source>Repository:</source>
<translation>:</translation>
</message>
<message>
<location filename="../cheats_patches.cpp" line="149"/>
<source>Download Cheats</source>
<translation></translation>
</message>
<message>
<location filename="../cheats_patches.cpp" line="155"/>
<source>Delete File</source>
<translation></translation>
</message>
<message>
<location filename="../cheats_patches.cpp" line="169"/>
<source>No files selected.</source>
<translation></translation>
</message>
<message>
<location filename="../cheats_patches.cpp" line="170"/>
<source>You can delete the cheats you don't want after downloading them.</source>
<translation></translation>
</message>
<message>
<location filename="../cheats_patches.cpp" line="178"/>
<source>Do you want to delete the selected file?\n%1</source>
<translation>\n%1</translation>
</message>
<message>
<location filename="../cheats_patches.cpp" line="213"/>
<source>Select Patch File:</source>
<translation>:</translation>
</message>
<message>
<location filename="../cheats_patches.cpp" line="241"/>
<source>Download Patches</source>
<translation></translation>
</message>
<message>
<location filename="../cheats_patches.cpp" line="248"/>
<source>Save</source>
<translation></translation>
</message>
<message>
<location filename="../cheats_patches.cpp" line="256"/>
<source>Cheats</source>
<translation></translation>
</message>
<message>
<location filename="../cheats_patches.cpp" line="257"/>
<source>Patches</source>
<translation></translation>
</message>
<message>
<location filename="../cheats_patches.cpp" line="278"/>
<source>Error</source>
<translation></translation>
</message>
<message>
<location filename="../cheats_patches.cpp" line="278"/>
<source>No patch selected.</source>
<translation></translation>
</message>
<message>
<location filename="../cheats_patches.cpp" line="292"/>
<source>Unable to open files.json for reading.</source>
<translation> files.json </translation>
</message>
<message>
<location filename="../cheats_patches.cpp" line="316"/>
<source>No patch file found for the current serial.</source>
<translation></translation>
</message>
<message>
<location filename="../cheats_patches.cpp" line="323"/>
<source>Unable to open the file for reading.</source>
<translation></translation>
</message>
<message>
<location filename="../cheats_patches.cpp" line="422"/>
<source>Unable to open the file for writing.</source>
<translation></translation>
</message>
<message>
<location filename="../cheats_patches.cpp" line="432"/>
<source>Failed to parse XML: </source>
<translation> XML : </translation>
</message>
<message>
<location filename="../cheats_patches.cpp" line="434"/>
<source>Success</source>
<translation></translation>
</message>
<message>
<location filename="../cheats_patches.cpp" line="434"/>
<source>Options saved successfully.</source>
<translation></translation>
</message>
<message>
<location filename="../cheats_patches.cpp" line="470"/>
<source>Invalid Source</source>
<translation></translation>
</message>
<message>
<location filename="../cheats_patches.cpp" line="471"/>
<source>The selected source is invalid.</source>
<translation></translation>
</message>
<message>
<location filename="../cheats_patches.cpp" line="519"/>
<source>File Exists</source>
<translation></translation>
</message>
<message>
<location filename="../cheats_patches.cpp" line="520"/>
<source>File already exists. Do you want to replace it?</source>
<translation></translation>
</message>
<message>
<location filename="../cheats_patches.cpp" line="539"/>
<source>Failed to save file:</source>
<translation>:</translation>
</message>
<message>
<location filename="../cheats_patches.cpp" line="545"/>
<source>Failed to download file:</source>
<translation>:</translation>
</message>
<message>
<location filename="../cheats_patches.cpp" line="556"/>
<source>Cheats Not Found</source>
<translation></translation>
</message>
<message>
<location filename="../cheats_patches.cpp" line="556"/>
<source>CheatsNotFound_MSG</source>
<translation></translation>
</message>
<message>
<location filename="../cheats_patches.cpp" line="593"/>
<source>Cheats Downloaded Successfully</source>
<translation></translation>
</message>
<message>
<location filename="../cheats_patches.cpp" line="594"/>
<source>CheatsDownloadedSuccessfully_MSG</source>
<translation> 使</translation>
</message>
<message>
<location filename="../cheats_patches.cpp" line="747"/>
<source>Failed to save:</source>
<translation>:</translation>
</message>
<message>
<location filename="../cheats_patches.cpp" line="754"/>
<source>Failed to download:</source>
<translation>:</translation>
</message>
<message>
<location filename="../cheats_patches.cpp" line="762"/>
<source>Download Complete</source>
<translation></translation>
</message>
<message>
<location filename="../cheats_patches.cpp" line="763"/>
<source>DownloadComplete_MSG</source>
<translation></translation>
</message>
<message>
<location filename="../cheats_patches.cpp" line="773"/>
<source>Failed to parse JSON data from HTML.</source>
<translation> HTML JSON </translation>
</message>
<message>
<location filename="../cheats_patches.cpp" line="778"/>
<source>Failed to retrieve HTML page.</source>
<translation> HTML </translation>
</message>
<message>
<location filename="../cheats_patches.cpp" line="801"/>
<source>Failed to open file:</source>
<translation>:</translation>
</message>
<message>
<location filename="../cheats_patches.cpp" line="819"/>
<source>XML ERROR:</source>
<translation>XML :</translation>
</message>
<message>
<location filename="../cheats_patches.cpp" line="826"/>
<source>Failed to open files.json for writing</source>
<translation> files.json </translation>
</message>
<message>
<location filename="../cheats_patches.cpp" line="925"/>
<source>Author: </source>
<translation>: </translation>
</message>
<message>
<location filename="../cheats_patches.cpp" line="997"/>
<source>Directory does not exist:</source>
<translation>:</translation>
</message>
<message>
<location filename="../cheats_patches.cpp" line="1006"/>
<source>Failed to open files.json for reading.</source>
<translation> files.json </translation>
</message>
<message>
<location filename="../cheats_patches.cpp" line="1006"/>
<source>Name:</source>
<translation>:</translation>
</message>
</context>
2024-08-25 10:45:26 +02:00
</TS>